Albatross 3D menu to read scenes and meshes form file, to write scenes and meshes to files and to quit the programm.
rc Key: mnuFile
'New'
Removes everythink (meshes, materials, textures...) inside the current scene and starts with an empty, clean one.
rc Key: mnuFileNew
'Load ...'
Loads a Albatross 3D ('.3de') file.
rc Key: mnuFileLoad
shortkey: 'F3'
'Save'
Saves the current scene to a Albatross 3D ('.3de') file.
rc Key: mnuFileSave
shortkey: 'F2'
'Save As ...'
Saves the current scene to a Albatross 3D ('.3de') file with a new name.
rc Key: mnuFileSaveAs
'Save Incremental'
If the scene as not been saved before, Albatross 3D asks for the file. If the scene has been saved and a the file name (without the '.3de' extention) ends with a number, Albatross 3D increase this number and save the scene. Otherwise, the number '000' is added at this end of the file name and the scene is saved.
rc Key: mnuFileSaveIncr
shortkey: 'F4'
'Add mesh from '3de' file ...'
Adds a mesh into the current scene (with the associated materials and textures) from a Albatross 3D ('.3de') file. Like this, it is possible to create library of meshes and add them as needed into different scenes.
rc Key: mnuFileAdd
'Export'
Exports the current scene (or the last selected mesh).
rc Key: mnuFileExport
'Export to 3ds'
rc Key: mmuExport3ds
'Export to text'
rc Key: mmuExportText
'Export to 3do'
'Export to C code'
'Export to DXF'
rc Key: mmuExportDXF
'Export to OBJ'
rc Key: mmuExportObj
'Export to X (s)'
Export the current scene to Direct X file. The textures are exported too, in the same directory.
'Export to VRML 2.0 (s)'
Export the current scene to WRL file. The textures are exported too, in the same directory.
'Export to Raw (s)'
'Export Lights ans Cameras (s)'
Export the current scene lights and cameras to a text file.
'Import'
Imports from other 3D file format.
rc Key: mnuFileImport
'Import from 3ds'
rc Key: mmuImport3ds
'Import from 3do'
'Import from raw'
rc Key: mmuImportRaw
'Import from Vrml 1.0'
rc Key: mmuImportVrml
'Import from LightWave (lwo)'
rc Key: mmuImportLwo
'Import from Quake 2 (md2)'
rc Key: mmuImportQuakeMd2
'Import from AutoCAD (dxf)'
rc Key: mmuImportDxf
'Import from WaveFront (obj)'
rc Key: mmuImportObj
'Import MakeHuman project'
rc Key: mmuImportMakeHuman
'Import Renderware model (dff) (s)'
Import a renderware dff model.
'Recover'
This the way to load the last autosaved scenes. The autosave option can be enabled and setted in the Option->Cfg... menu.
rc Key: mnuFileRecover
'Recover 1 (newest)'
Loads the latest autosave scene.
rc Key: mnuRecover1
'Recover 2'
Loads the 2nd latest autosave scene.
rc Key: mnuRecover2
'Recover 3'
Loads the 3rd autosave scene.
rc Key: mnuRecover3
'Recover 4 (oldest)'
Loads the oldest autosave scene.
rc Key: mnuRecover4
'Exit'
Exits Albatross 3D.
rc Key: mnuFileQuit
'C:\data\Perso\3D\ppgui\modeler\models\test_ribbon.3de'
'C:\data\Perso\3D\ppgui\modeler\tutorial\body22.3de'
'C:\data\Perso\3D\ppgui\modeler\tutorial\body21.3de'
'C:\data\Perso\3D\ppgui\modeler\models\sword_2.3de'