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Zidaneous
Joined: 10 Jun 2007 Posts: 2
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Posted: Sun Jun 10, 2007 6:20 pm Post subject: Animation? |
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Just wondering.... is this tool still being developed. If so, will there be updated animation features, because I have 2 ideas for an animation feature and one of the ideas is simple, but I never seen it in an animation package. |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Sun Jun 10, 2007 11:27 pm Post subject: |
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yes, I have this in mind.
Already started the bulk of it, but the F-curve editor and the dopsheet need a lot of coding to be "user friendly".
What do you have in mind ?
craouette |
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Zidaneous
Joined: 10 Jun 2007 Posts: 2
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Posted: Mon Jun 11, 2007 1:11 am Post subject: The 2 Features |
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I was thinking that one of the functions would be like your average IK with bones where you can move the bones by the joint, thus the other bones in the group will follow through fluently, but not change in size them. The other function deals with your average auto key framing. Such that when you move the bones or mesh in any position...it will automatically be recorded.
These are your average functions in animation programs.
The other function that I thought would help, is kinda simple. It deals with the auto key framing, to where if it had a check box with two menus under it to where you could set it to automatically move the frames when you move a point in the mesh a certain distance thus automatically key framing it.
Ex:
Setting one box ( maybe called) "Move" while the other box "Frame Move."
"Move" is set to a value of '10.'
"Frame Move" is set to a value of '30.'
So when you go to move the bones...which moves the mesh, anytime, anywhere, when point in the mesh moves to a displacement of 10 ( in the x, y, and, or z), from its current frame position. It will automatically add 30 frames to the current frame, then key frame this new position......
Well, i think this could be kinda use full.... I wonder would others agree...?
Man I wish I could program... |
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