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New user says hello..

 
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luthobu



Joined: 10 Sep 2010
Posts: 7

PostPosted: Fri Sep 10, 2010 3:11 am    Post subject: New user says hello.. Reply with quote

Just want to announce my arrival at this forum. Been using various 3D apps for quite some time now, mostly Zmodeler107, trueSpace and Wings3D, but then I found this, and I like the UI and the way it handles vertice editing.

The 3ds export did not seem to work however. Does it export to MAX or "old school" 3ds format?

Feature request: there is a DOF exporter in python written for MAX. Could something like this be done for A3D? I would love the ability to import/export Racer DOF files in A3D. Info about Racer can be found at www.racer.nl.

For the most I make buildings and tracks for Racer, like this:
A crane: http://alge.anart.no/projects/racer/screenshots//gizmos_trail/crane3.jpg
A drive-in: http://alge.anart.no/projects/racer/screenshots//gizmos_trail/drive_in3.jpg
Buildings: http://alge.anart.no/projects/racer/screenshots//gizmos_trail/bridge_down_new.jpg
Roys Cafe@Route66: http://alge.anart.no/projects/racer/screenshots//gizmos_trail/roys_left.jpg

It would be great to use A3D for making such models Smile
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Fri Sep 10, 2010 7:26 am    Post subject: Reply with quote

I think so... A3D is coming with its own scripting language, and some of the exporter are written in that language. I had a quick look at the DOF file format, and I don't see any reason to not being able to write an exporter for DOF.
I can give it a try if you want, but I will need: sample files and a program that can load DOF file and tell me if the generated files are correct or not...


Craouette
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luthobu



Joined: 10 Sep 2010
Posts: 7

PostPosted: Fri Sep 10, 2010 4:04 pm    Post subject: Reply with quote

Quote:
I can give it a try if you want, but I will need: sample files and a program that can load DOF file and tell me if the generated files are correct or not...


Thanks, that would be really nice. Specs on the DOF format can be found here:
http://www.racer.nl/dof.htm

To read/write DOF files you can use the utilities that comes with Racer (tracked & modeler) and Zmodeler107 (http://www.zmodeler2.com/files/zmodeler_v107.exe).

A DOF exporter for Blender can be found here:
http://www.racedepartment.com/downloads/racer-miscellaneous-74/racer-dof-export-scripts-for-blender-2130/

DOF exporter for MAX can be downloaded here:
http://www.mediafire.com/?lqrhugh2ql509ch

Sample files: you can either use the ones that come with Racer, or download any car/track from tractiontrassera:
http://www.tracciontrasera.es/modules.php?name=Downloads&d_op=viewdownload&cid=3

Thats about it I guess. I'll add your A3D to my list of freeware 3D apps at:
http://alge.anart.no/projects/racer/ (bottom of page)

Thanks, it is a nice 3D app and I am looking forward to learning more about it. With a DOF import/export it might eventually be my preferred 3D app and I will of course promote it at the Racer forum Wink
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Fri Nov 05, 2010 12:31 pm    Post subject: Reply with quote

Can you try this file and tell me if it is ok?
test.dof

generated in A3D, with the new script I just finished... Sorry for the time I took, but I used the occasion to update the scripting language in order to support the new material system and also enhance the export functionalities...

craouette
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Fri Nov 05, 2010 1:08 pm    Post subject: Reply with quote

I have 2 questions:
If there is a texture, the MCOL diffuse value should be set to 000? because in the modeler, the texture seems to be added on top of the diffuse color...
The 4 values in the MCOL, are ARGB, RGBA, BGRA, ABGR?

Craouette
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luthobu



Joined: 10 Sep 2010
Posts: 7

PostPosted: Fri Nov 05, 2010 11:16 pm    Post subject: Reply with quote

craouette wrote:
Can you try this file and tell me if it is ok?
test.dof
craouette


Thanks, tried it with Racers modeler and it loaded just fine (image). Looked very good too. The report generator even gave out some important info on the model (report). I also ran an optimize and normals tuner with the result of loosing one defined texture and all normals disappeared (image), but that must be a modeler bug an not related to the dof itself. I still need to load the model into Racer (add it to a track) in order to see if it really behaves as it should, but from what I can see in modeler, it is excellent Smile

PS: no problem about taking your time, there is no rush, and the wait is often rewarded, as seems to be the case here as well!
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Luthobu


Last edited by luthobu on Fri Nov 05, 2010 11:35 pm; edited 3 times in total
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luthobu



Joined: 10 Sep 2010
Posts: 7

PostPosted: Fri Nov 05, 2010 11:20 pm    Post subject: Reply with quote

craouette wrote:
I have 2 questions:
If there is a texture, the MCOL diffuse value should be set to 000? because in the modeler, the texture seems to be added on top of the diffuse color...
The 4 values in the MCOL, are ARGB, RGBA, BGRA, ABGR?

Craouette


Diffuse should be set to 000, in fact, all such values (diffuse, emission, shine +++) should be null as these are tuned by either CG shaders or standard shaders and whatever is in the dof is discarded. Don't know about the MCOL values.. but I looked up the DOF specs on Ruuds site, and it seems the values are actually present in the dof!

Code:

# MCOL; a color chunk, containing:
float ambient[4];
float diffuse[4];
float specular[4];
float emission[4];
float shininess;


These values are visible in modeler (as seen in the image), but when optimized they are discarded, and as I mentioned, overrided by tracks shaders. That's all I can tell at the moment..
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Luthobu
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Fri Nov 05, 2010 11:59 pm    Post subject: Reply with quote

cool.
the image is missing...
I fixed a few thinks with the textures... and it is displayed correctly in modeler now.
Will post the new version of A3D with the DOF exporter in the coming days...

Craouette
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luthobu



Joined: 10 Sep 2010
Posts: 7

PostPosted: Sun Jul 15, 2012 12:20 pm    Post subject: Reply with quote

How time flies! Am testing the latest version (2012-06-18) with wine on Ubuntu 1204LTS
(my windows laptop needs replacement RAM), and it seems stable. Will try to make some
objects/tracks for Racer and see if it works. Have also promoted it at the Racer forum.
Thanks for all your hard work! :D
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