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Mick_UK
Joined: 12 Jun 2005 Posts: 5 Location: Cumbria, UK
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Posted: Sun Jun 12, 2005 2:40 pm Post subject: Ability to flip models |
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Models imported (as OBJ, in my case) from other applications appear as mirror-images of how they were originally built. I'm guessing that this is due to variation in the co-ordinate systems used. It would be convenient to be able to do a left/right `flip' to restore the original form. If there is a way to do this with the Mirror tool, I have not yet found it. I'm a newbie with this app.
Mick |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Sun Jun 12, 2005 6:37 pm Post subject: |
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in the mesh tools toolbox, you will found the symmetries tools, or with the popup menu in the mesh toolbox.
pierre
Last edited by craouette on Wed Aug 31, 2005 8:53 am; edited 1 time in total |
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Mick_UK
Joined: 12 Jun 2005 Posts: 5 Location: Cumbria, UK
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Posted: Mon Jun 13, 2005 4:38 pm Post subject: |
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Many thanks Pierre -- I'll check that out.
Mick. |
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TheWraith
Joined: 09 May 2005 Posts: 66
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Posted: Wed Jun 22, 2005 11:06 pm Post subject: |
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im working on getting things right here too. |
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dweomer
Joined: 30 Jul 2005 Posts: 5 Location: Philadelphia, PA, USA
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Posted: Wed Aug 31, 2005 4:03 am Post subject: |
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A properties checklist dialog box for the import functions would be helpful in this regard.
Ex: check boxes for:
z =up; y= up
scale ...2:1 ; 1:1; 1:2....
group by material; layer; mesh group
keep splines/nurbs; convert to mesh
etc...
(for .obj import, at least) |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Wed Aug 31, 2005 8:55 am Post subject: |
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Can you make a list of what you want ?
The only planed change is to ask if the user want to import or create an empty texture when uv are defined.
But I can change it a bit further...
pierre |
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dweomer
Joined: 30 Jul 2005 Posts: 5 Location: Philadelphia, PA, USA
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Posted: Thu Sep 01, 2005 10:54 pm Post subject: |
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The most useful, in keeping with the topic of this thread, would be an import dialog box containing:
(seudocode to accentuate ui object vs flag/variable)
radio_button(1,2)
if 1= true
up_direction=z
if 2=true
up_direction=y
number_slider(x, range)
scale=x
if x>range
scale viewport_to_x(x,y)
describing a way to change up direction and scale the figure upon import. I have many Obj files import tiny and on their backs. Export of these values would be helpful too. |
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