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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Wed Jul 11, 2007 9:39 am Post subject: 2007-07-11 |
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New Beta for Windows is out in the download section.
I corrected bugs in the rendering engine, and tweak the shaders.
Texture are compressed into 3de files. The 3de file are much smaller;
Texture loaded from file can be saved as reference into 3de files (the path is saved, but not the image itself). The 3de file size is much smaller, but 3de file are then not self-sufficient;
Mesh and edge handles are remove. Meshes/Edges are selected by cliking anywhere on them;
Final gathering is now working;
Update Occlusion Pass can limit the distance between considered occluders.
Final gathering and Occlusion Pass have their own layers; |
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sk2k
Joined: 04 May 2006 Posts: 78
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Posted: Wed Jul 11, 2007 7:46 pm Post subject: |
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Nice. Thanks for the new beta. I will test later this week.
MfG
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Thu Jul 12, 2007 12:27 am Post subject: |
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Oh, I forget, it is now possible to load and save compositing node network.
A few sample come with Albatross 3D in the compositing directory. |
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sk2k
Joined: 04 May 2006 Posts: 78
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Posted: Fri Jul 13, 2007 4:05 pm Post subject: |
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Hi,
i like the changes you made to the selcetion of objects and edges. The other features are not so important to me.
MfG
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Fri Jul 13, 2007 6:23 pm Post subject: |
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working well ?
cool. |
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